
- #Fallout 4 latest patch workshop update#
- #Fallout 4 latest patch workshop mods#
After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest. Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel. Fixed an issue with Minutemen quests repeating improperly. In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad. Fixed an issue where the player could no longer get Preston as a companion. Fixed an issue where the player could get stuck exiting the cryopod. Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”. Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed. Fixed an issue where killing a caravan would leave a quest open. Fixed an issue where Synths could attack the Castle while the player was friends with the Institute. Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest. Fixed an issue where invulnerable characters would get stuck in combat. Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle. Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked. Stimpaks can now be used on Curie after the transformation. Robotics expert is now usable in combat. Fixed issue with player becoming dismembered while still alive. Enabled number of characters available when renaming an item (XB1). #Fallout 4 latest patch workshop mods#
Fixed an issue with resistance not always lowering the damage correctly when added by mods.Second rank of Aquaboy now calculates properly.Fixed a rare issue with companions getting stuck in down state.Fixed an issue with NPCs getting stuck in Power Armor.MacReady’s Killshot perk now calculates headshot percentages properly.Effects will properly be removed on companions when items are unequipped.
#Fallout 4 latest patch workshop update#
Fixed an issue where subtitles would occasionally not update properly. Fixed issue with third person camera not displaying properly after exiting certain crafting stations. Big Leagues perk now displays calculated damage correctly. Fixed an issue where Vault 81 residents would not dismember correctly.
Companions can no longer get stuck with radiation poisoning.Fixed issue where player could warp to a different location when aiming.Improved performance when looking through a scope.General memory and stability improvements.Improved “ESDF” keys remapping support while in Workshop mode (PC).Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis.Added status menu for settlers in your settlements.New weapon debris effects (PC NVIDIA cards).New ambient occlusion setting, HBAO+ (PC).Patch notes are at the bottom, Dwellers (nerd cred, please). I should really start this game at some point, so my “I’m so cool guys I know Fallout” references can carry a bit more weight. There are all sorts of little fixes that should improve your quality of irradiated life, including quest fixes so you don’t have those little bugged tasks in your Pip-Boy. Console players will have to wait until an as-yet-unspecified day later this week. If you’re playing on PC, the automatic update is available right now. For those of you still roaming about Boston in Fallout 4, you’ll be happy to know that your time in the city of lobster rolls should soon be more polished.